Monday 28 July 2014

Wayfarer Track and our Bot


This part gives the details about our Bot & the Track.
Downward view



Our bot used 4 DC motors of rating 200 rpm[1] and 12V supply.







Front view

 This shows the front side of our bot. The rod has been used just to support the wires & so that they do not interfere with our bot during the competition.





Our Bot
This shows our bot with the wired controller. 2 DPDT[2] switches have been used. One switch controls both the motors on one side of the bot in the same direction. The other switch does the same on the other side of the bot.







This shows the track used for the competition. It has obstruction regions containing pebbles, marbles & sand.











3 poles were inserted so that the players have to traverse through by making sharp turns.






rpm - revolutions per minute
DPDT - Double Pole Double Throw

Wayfarer'12 at IIT Ropar

Wayfarer'12


Show time!!
Around 13 teams, each containing 5-6 members showed up for the competition.
The ambiance was vibrant with enthusiasm of the participants.




  1. Round 1
    • The time taken by a team to traverse the track was noted for all teams. Points were given to them with the shortest time getting the highest points
    • Whenever a team would hit the bricks on the border of the track or hit the poles in between the track, points would be deducted from their scores.
    • Whenever a team would get stuck in a hurdle and wish to retry the hurdle, points would be deducted from their scores.
    • A team could skip a hurdle after 3 tries but it would result in a high penalty.
    • After deducting the penalties, 3 teams with the highest scores would move on to round 2.
  2. Round 2
    • In this round, a small flat cardboard was attached at the front side of the bot. The teams had to traverse a ping-pong ball across the track by pushing it using the bot.
    • The rules of Round 1 would be applicable in this round too.
    • If the ping-pong ball would be lost by the bot during moving and it would roll back, then the team can either take their bot back towards the ball to collect it (which would cost time and hence less score) or they can restart from the point where they lost the ball and get a score penalty.
    • The team with the highest score at the end of this round would be Winners!!
I'm proud to say that my team Robo-Titans emerged victorious.
Victory Cup